Digital Games (Studies) and North American Culture
Martin Lüthe
Comments
The object of this seminar is to explore the performances, discourses, and affects that emerge in the context of digital gaming as a cultural practice in the United States (and North America). There is, of course, a longer relevant history of gaming and/as entertainment in North America of relevance, but we will mostly focus on the historical convergence of gaming/play and digitization (or digitality). How do we make sense of gaming in the discipline called (digital) games studies? What are the meaningful contexts for digital gaming (and digital games studies) and what is gaming’s relationship to other media practices and media affordances? Is digital gaming primarily or originally a North American practice and if so, does that even matter? How is gaming related to late capitalism, or neoliberalism, and what are its ideological implications (if there are any)? While we will sideline some exclusively theoretical concerns, the object of this seminar is also to provide students with a language (and a set of tools) to analyze cultural and media practices such as digital gaming. After all, EA might be right: “It’s in the game!”
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Regular appointments
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